Author Topic: Max Plugin vs StandALone  (Read 5002 times)

2016-05-06, 09:53:31

MgVrN

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What is difference between these guys? i mean speed or what. Why should we use standalone also why developers wasting time with standalone? Can you explane me

2016-05-06, 10:05:48
Reply #1

vansan

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It's the way software development works.
Every new plugin is born from standalone, which is a core prototype with ideal rendering speed.

2016-05-06, 10:09:47
Reply #2

Ondra

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we are not wasting time with standalone, trust me
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-05-06, 10:22:22
Reply #3

MgVrN

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what is standalone good for? i really want to know this

2016-05-06, 10:42:08
Reply #4

Ondra

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benchmark
API learning example
corona for blender
automated regression testing
faster development
proof of concept
future DR without 3dsmax
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-05-18, 12:35:11
Reply #5

Christa Noel

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future DR without 3dsmax
wow that's cool, I don't even know that it is possible. when will you implement it ondra? 1.6? :D

2016-05-30, 12:12:55
Reply #6

Rotem

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future DR without 3dsmax

This could be revolutionary for render farms, but how would you get around the issue of plugins?

2016-05-30, 13:25:49
Reply #7

Ondra

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We can't, thats the reason we are not working on this fulltime. This will always cause some problems...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)