Author Topic: Baked Goodies-Trying out Blender Cycles.  (Read 2251 times)

2016-05-05, 10:18:43

melviso

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Haven't tried out Blender in quite a while.(2 years)

Decided to create food assets for archviz and re-visit Blender.

This is a small scene by me using only Blender.I handpainted all the textures (except for baked normal maps for the smaller cakes & meatpie) using Blender's excellent texturing tools. This is the raw render straight out of Blender using Cycles with no post process work done. No photo textures were used. No HDR image.

I would have to say a lot of improvements have been made to this software and Cycles is quite powerful. I still prefer 3dsmax but handpainting textures in Blender is way better and easier imo.

EDIT: Will be redoing the strawberries.  Will repost images later. Thanks
« Last Edit: 2016-05-06, 12:47:27 by melviso »

2016-05-13, 07:46:18
Reply #1

melviso

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Redid the strawberries. Raw render from Cycles. Hand painted textures et all like previous render. C&C are welcome.

Will try Corona and Blender at some point. Still love 3dsmax. :)
« Last Edit: 2016-05-13, 12:02:28 by melviso »