Hi,
I'm doing an animation (1000 frames), with MParticles (Particle Flow). Similar to this
Because there are a lot of spheres (5.000) I used the "Cache to disk".
The animation is simple: a lot of particles fall inside a room
The simulation is ready calculated by Particle flow.
The first frame is ok, also the first 10-20... but when I try to render, I don't know, the 100th frame, Corona stay a lot of time on Parsing scene.
For example:
1-20 frame = 5 sec Parsing time (no spheres in vviewport)
20-50= 30 sec Parsing time (just a few spheres)
50-100 = 50 sec Parsing time (more spheres)
100-200 = 1 minute Parsing time (a lot of sphere)
200-500 = 3 minutes parsing time Parsing time (etc..)
1000 frame =
etc...
I also baked, for every sphere, the PF animation. The file max file is 1 GB and poly 11M... Building acc structure is too long...
I don't know if it's a bug... But it's strange.