How are you changing the scene units?
Is it units setup > display unit scale > m/cm/... from the dropdown?
Or units setup > System Unit Setup button > then "1 unit = ..."?
The first one should just convert between different units/scale.
The second one means how one "unit" is interpreted, so if the scale changes in materials, I would say this is expected.
No no, I am not changing anything, that is not implied in my message at all. I have two correctly setup scenes, but each with different units. I am not translating units once in them.
And because I write X/X ( M/M), I meant Display/System, I thought it was obvious, sorry about it.. I corrected my OP for better clarity. The display units are always cm, just system units are based on scene scope (if my scene is kilometer big city, it just has to be in meters).
I am not dumbass who hadn't figured this out in 5 years of using 3dsMax :- )
And I last, I know interpretation changes, but I would consider that (I write it in my original message), to be by "design" if the value stayed the same (i.e 1.0 ) but had respective intepretation according to current scene units. But that doesn't happen, the value gets changed (from "1.0cm" into "100.0cm" ).
That's something I live with when using procedurals, but CoronaEdge map has units.
« Last Edit: 2016-04-26, 18:32:02 by Juraj_Talcik »

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