Author Topic: Camera Tilt Shift  (Read 4273 times)

2016-04-21, 07:45:36

AVAV

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Hey Guys,

I've seem in some examples in this forum that people have been applying 'Tilt Shift' or correction to their camera through a Corona Camera Mod or something to that effect. But I cannot find that modifier in my list. Is there a special way to go about this? Or am I missing something obvious here?

Thanks for any advice in advance. This forum has been an excellent resource of information!

Regards,

Avav

2016-04-21, 08:03:58
Reply #1

pdaniun

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Select the Camera Object in viewport, right click to show the Quad Menu and choose "Apply Camera Correction Modifier" (top, left quad)

2016-04-21, 09:38:16
Reply #2

alexyork

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That is what you need to do if your target is not level. But the better way to do it (usually) is to make sure you use a physical camera and then go down to the Perspective Control section and use the Lens Shift tools. Note that these sometimes don't work in the viewport properly especially when using DOF.
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2016-04-21, 14:50:00
Reply #3

maru

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Either 3ds Max 2016+ Physical Camera, or select the camera and its target and put a taper modifier on them.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-04-22, 03:21:38
Reply #4

AVAV

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Select the Camera Object in viewport, right click to show the Quad Menu and choose "Apply Camera Correction Modifier" (top, left quad)

Excellent, thank you very much, exactly what I was after!

I tried the other two methods also, cheers guys!