Hi guys,
I think there is a bug here, or maybe I am doing something wrong. I want to make a Edison light bulb, and I want to add some fingerprints and scratches. The problem is, when I put a second material in the CoronaLayeredMaterial, the refraction IOR changes. I've attached two images.
First image is just a corona material, refraction looks to be correctly calculated.
Second image, same corona material but now a second material is added with a black and white mask. Even if I take out the mask, the same problem, the refraction is not ok anymore. Any ideas? Is this a bug?
I have tried with a standard blend material, same issue. As soon as I set the mix amount to whatever value but different than zero, the refraction completely changes.
The glass has a shell modifier on it with a very small value.
Thank you in advance,