Author Topic: 3dsMax Displace and Noise modifier to CoronaDisplacement Mod ...  (Read 3451 times)

2016-04-14, 22:15:14

guest_guest

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Hi,

is a way to convert 3dsMax Displace and Noise modifier to CoronaDisplacement Mod completely ??

2016-04-14, 22:24:46
Reply #1

Juraj

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Blend NoiseMap (one that matches your modifier look) and Displace texture using either composite or CoronaMix map and input as texture into CoronaDisplacement modifier.

Is this what you meant ?
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2016-04-14, 22:36:05
Reply #2

guest_guest

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Blend NoiseMap (one that matches your modifier look) and Displace texture using either composite or CoronaMix map and input as texture into CoronaDisplacement modifier.

Is this what you meant ?

Can you take an screenshot ?

2016-04-15, 13:44:23
Reply #3

maru

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Why do you even need this?
One way would be to render the Max modifier-based displacement as zdepth, and then load it as a map into CoronaDisplacement mod, but it's crazy. :)
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2016-04-15, 14:24:17
Reply #4

guest_guest

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i'm working animation , not most often users only still images ... this idea is for optimizing viewport performance on massive animated scenes (specifically when create an animated camera)... i wrote an maxscript at past ... but was not able to completely convert (Exactly Convert) all of parameters of Displace and Noise object modifier to CoronaDisplacement Mod ...
« Last Edit: 2016-04-15, 14:33:50 by guest_guest »