Author Topic: Corona Scatter rotating object problem  (Read 8492 times)

2016-04-14, 15:30:42

graf

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Hi. I have problem with scatter. If I use scatter with rotating object, for example cylinder, scatter objects has little moving and disappearing when rotation.

Please examine this video and help me. Thank you

https://vid.me/iUHg


2016-04-14, 15:50:17
Reply #1

romullus

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How cylinder is rotating? If that's just simple transformation, that shouldn't happen. Also can you show your scatter settings?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-04-14, 16:04:44
Reply #2

graf

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Cylinder has very simple and standard rotating. Only rotate x axes. I'd try other simple objects. When I tried sphere the situation was even worse. All of them just do not move, they were rotating instantly. This is a scatter parameters:

2016-04-14, 16:35:30
Reply #3

graf

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This is a another problem example. If I bend edge of the cylinder with taper, scatters start rotating. This is worst than other.

https://vid.me/Y39T
« Last Edit: 2016-04-14, 16:43:00 by graf »

2016-04-14, 16:47:19
Reply #4

maru

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The strange thing is that if I animate the base object, the scattered objects do not animate at all in viewport unless it's refreshed. They just stand still until I move something. I am using the 11.04 build. Could it be because of the nitrous improvements?
Marcin Miodek | chaos-corona.com
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2016-04-14, 17:23:10
Reply #5

romullus

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Are those scattered proxies animated by any chance? But even so, it shouldn't behave like in your vid. Can you share a simple scene where that happening?

@maru: i'm on the same build and i have no problems with updating. Maybe it's down to the max version? Mine is 2014 sp5.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-04-14, 17:52:30
Reply #6

graf

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No, any object has no animation. This is a basic scene. Only cylinder and scatter objects. I tried two version of max. 2014 and 2016. Both of them has same problem. I send you this basic scene.

2016-04-14, 19:06:48
Reply #7

romullus

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Ok, that's really looks like a bug. Moving topic to apropriate board.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-04-14, 20:42:49
Reply #8

graf

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Thank you for your interest. If you correct this error so I'd appreciate it. Thank you again :D

2016-05-01, 22:15:36
Reply #9

Ondra

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we have a prototype where this is fixed, but there are still some issues to figure out
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-06-14, 11:18:08
Reply #10

Ondra

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Fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-06-14, 15:36:17
Reply #11

graf

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Wow, Thank you for interest :)

2016-07-28, 23:59:47
Reply #12

flaviomac

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Hi Ondra.
Can I download this fix it somewere? I have a very short deadline and It will save my life. ;)
Thank you

2016-07-29, 20:55:28
Reply #13

Ondra

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it is in daily builds, see the section here on forum - but beware of the recent shading changes - backup everything first
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)