Author Topic: Local Rendering standard vs. backburner: differences?  (Read 4009 times)

2016-04-08, 13:08:41

Frood

  • Active Users
  • **
  • Posts: 1976
    • View Profile
    • Rakete GmbH
First rendering: just a standard render on a workstation. Second rendering the same (still open) scene as backburner rendering on the same workstation.

I suspect volumetric because changes are along the border of a VolumeMtl box. Are there any known issues? Would like to know before digging deeper.

Good Luck


Never underestimate the power of a well placed level one spell.

2016-04-08, 13:21:56
Reply #1

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13153
  • Marcin
    • View Profile
I would suspect UHD Cache if you are using it, although it looks a bit strange. Can you try the same with PT+PT?


btw, next time it would be better to upload 2 separate images so that we can compare them easier. ;)

Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-04-08, 15:51:34
Reply #2

Frood

  • Active Users
  • **
  • Posts: 1976
    • View Profile
    • Rakete GmbH
PT+PT results in similar different renderings. Diff attached.

Looks like the environment is different (which is plain Corona sun+sky). But how the ...
I mean: same box, same scene just interactive session vs. BB single frame... strange.

Next test will be using no volumetrics at all, let´s see.

Good Luck

Never underestimate the power of a well placed level one spell.

2016-04-08, 16:06:45
Reply #3

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13153
  • Marcin
    • View Profile
Wait a second...

Quote
Local Rendering standard

Quote
just a standard render on a workstation

Quote
just interactive session vs. BB single frame... strange.


So is this regular or interactive??

Results may differ between IR and regular - different GIvsAA is used, probably different UHD Cache settings, and the difference will be strong if you are using AO in the scene.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-04-08, 16:35:18
Reply #4

Frood

  • Active Users
  • **
  • Posts: 1976
    • View Profile
    • Rakete GmbH
"Interactive" meant not Interactive rendering but interactive user session, meaning sitting in front of the workstation :)

No differences using no volumetrics and no windows. Getting closer.

Good Luck

« Last Edit: 2016-04-09, 11:48:21 by Frood »
Never underestimate the power of a well placed level one spell.

2016-05-03, 21:56:36
Reply #5

Frood

  • Active Users
  • **
  • Posts: 1976
    • View Profile
    • Rakete GmbH
Moved this to the bugtracker, giving up.

Good Luck
Never underestimate the power of a well placed level one spell.

2016-05-04, 15:05:39
Reply #6

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13153
  • Marcin
    • View Profile
I just realized that there is another similar case in our support. Only one texture on only one PC is getting "darker" during BB rendering. But we don't yet know why this is happening...
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-05-04, 16:53:10
Reply #7

Frood

  • Active Users
  • **
  • Posts: 1976
    • View Profile
    • Rakete GmbH
Only one texture on only one PC (...)

If you can isolate the problem like this you are fine - the cause is somehow that specific box. I tested the above scene with 3 different workstations with same results. I assume it´s very difficult to debug such a phenomenon. And I would not touch it until 1.4 is out and dry :)

Feel free to test, it´s #0001844

Good Luck

Never underestimate the power of a well placed level one spell.

2017-04-24, 18:21:55
Reply #8

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
duplicate of mantis case
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)