Author Topic: Octane render Road Map  (Read 5437 times)

2016-04-06, 02:40:13

arqrenderz

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take a look at this presentation, interesting thing happening there!
https://home.otoy.com/octanerender-3-and-roadmap-update/

2016-04-06, 05:01:43
Reply #1

philippelamoureux

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On paper it looks incredible but the thing is I'm starting to think it's all vaporware. They take forever to release stuff and most of all they don't TALK about their stuff on their forums. I'd pay to have more details on their octane integration in ue4...

Afaik octane render 3 is in alpha/beta and they talk about octane 4 for 2017. What the hell...

2016-04-06, 11:38:26
Reply #2

FrostKiwi

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They have pioneered some of the best state of the art light field rendering and worked with carmack in the past years making VR that much more viable in the future. Also they did"render the Metaverse" which was one of the best look into the future content competition there will be for quite some time.
Brigade is just waaaaaaay too young and the hardware two generations behind. I don't understand the push of it at all. There "realtime game renderer" city demo was demoed on a render farm with 50 GPUs.
And of course the main renderer. They are still the best at it and once you setup and get around the limitations, the fastest pathtracer there is. (disregarding redshift, dunno how far they came)

You may have caught onto the Vibe OTOY are giving. They are not interested in stable products, reliable office support and optimizing. Even on their Website they say "pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world."  They pioneer, they try, they experiment.

So it does come off as vapor ware at times, they are indeed not too vocal on their inner workings. Their views barely align with the reality of the industry. But this is what they do. If you are looking for the newest, fastest, cutting edge .. "toys" heh ... look Otoy.
I'm 🐥 not 🥝, pls don't eat me ( ;  ;   )

2016-04-07, 06:23:25
Reply #3

philippelamoureux

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Of course it's all nice and it's good to have people push boundaries but they're teasing us big time and we don't get to use all that stuff.
They've been talking about the ue4 plugin for a while and they can't even really tell us what is the purpose of the plugin, how it will work, what it's gonna do. It's not that hard imo but they don't do it.
I wonder how they make money, they don't seem to have a huge user base afaik. (judging by their forums).

2016-04-07, 08:40:21
Reply #4

Ondra

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I wonder how they make money, they don't seem to have a huge user base afaik. (judging by their forums).
OTOY is a HUGE company and octane is just very small part of it
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-07, 16:09:50
Reply #5

GestaltDesign

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There are a lot of problems in the way Octane is managed, they still have not fixed the basics and are missing a lot of standard production features.
Now they are adding layers of complexity!
For example after finally admitting in a back handed way that their 'round edge' and 'displacement' was flawed, they are now saying re-worked code will take until next year to implement (3.1) so in Octane time that could be two.....really!
Based on their history, current customer interaction and the new competition, I seriously think in 2 years time they could be left behind.

« Last Edit: 2016-04-07, 16:14:23 by GestaltDesign »