Hello,
Before starting new project, wanted to discuss about modelling. Maybe there is something really good what I don't know.
Wondering what is the best solution for this type of interior(see attachment). Cellar, vaulted ceiling with voids, medieval bricks. Two main modelling ways come to my mind:
- low poly, uvw unwrap, corona displace + bump with normals. Looks good, but probably will crash on 4k rez with 32GB Ram memory.
- high poly, uvw unwrap (3ds max displace), + bump with normals. Poly count will be crucial also, but looks bit more safe and stable.
Anyone knows better way? Would really apreciate the answers.
Thanks in advance!