What may be the cause ? Shall i keep rendering ?
Needs more samples, less rays. Corona uses no smart interpolation for blurry effects, liek vray, but a naive one.
You simply need more passes (=antialiasing). Try to render 1000passes, but put AAvsGI even lower.
You have the worst case: Bokeh with strong reflections of lights. There is nothing worse, for an algorithm, that is based on averaging. One sample ends up being displayed on the disc of the Bokeh and STILL has to average against the very hot light or relection.
Adaptivity has shown exactly this case to behave way better.
Also dont put LSM on 4, it means that you shoot a lot of rays for direct lighting, which past the 50th pass is already propably clean.
Try lsm 1, AAvsGI 1 and just sample those shitty bokehs past 1000 passes. This should speed up the proccess.