Hi All
I would like to start a new project to better learn corona for c4d and since I've been doing glass I would like to try replicate this image of a bottle! I can achieve this result in the C4D physical render (picture of bottles attached), however I am a bit stuck in Corona for setting up floor and background planes. What I (think) I need is:
-Floor and background unaffected by lights or gi; I plan to use a gradient with 'frontal mapping' on floor and background planes for a seamless transition
-Floor to have reflection but also catch any shadows or caustics (shadow catcher material in c4d?!)
-The flexibility to render pure white as a background colour
I've watched the shadow catcher & ray switch tutorials for 3ds max however I can't seem to make them work the same in C4D. If anyone has any tricks I would love to know.
Many thanks!