But not in Corona. The material literally shines more than I would expect... so I do in fact lower reflectance for rough materials.
This !
I've been doing some Reflectance/Angle of incidence tests for "IOR 1.5" and "Iron" in V-Ray, since V-Ray has the same GGX look as Quixel/Substance.
I started with 1.0 Glossiness and worked my way down to 0.0 with 0.5 increments.
My test results show that it's not enough to just reduce the "Reflection Level" in Corona, you have to reduce the IOR too.
I'm going to compile a list for "IOR 1.5"/"Iron" and post it in my Quixel thread later.
Glossiness 0.0 is the hardest one to match with the current Corona GGX, but I think my test results got it pretty close.
If you have a material with IOR 1.5 and Glossiness 0.0. You need to change IOR to "1.27" and "Reflection Level" to "0.62" (These are not perfect, I will be making falloffs later).
This is going to make my Quixel life a lot easier!

Edit:
Here are the test results for IOR 1.5. Glossiness 1.0 to 0.0 from top to bottom.
I'm not adjusting any IOR or "Reflection Level" here, this is what glossiness does.
