I´ve a couple of questions regarding the meassurement and units of light intenstities.
1. I´ve created a corona spherical light with 1 candela light intensity.
Switching the unit to lumen results the light intensity to be 3.14 lm.
But IMHO it should be 12.56lm (4x Pi). A spherical photometric light in Max has this implemented.
http://tiny.cc/yu168x So, what happens in corona?
2. When rendering a comparison, of a corona spherical light with a photometric 3ds Max spherical light,
with the same light intensity, the corona light is more than 10 times brighter. What´s going on here?
3. With 3ds Max photometric light one can adjust the brightness also in lux units, but it´s necessary to adjust also the distance
of the light. That makes perfect sense to me.
What is the basis of the lux calculation in the light brightness adjustment of a corona light?
Since I´m evaluating corona for a upcomming project where I need linking to realworld light measurements
any help would be really appreciated.