Author Topic: Volumetric question  (Read 2505 times)

2016-02-10, 10:52:13

Jpjapers

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Has there been any development in the dailies re: the problem that the camera needs to be outside the volumetric lighting volume to be able to render the rays?

Thanks
Jack
« Last Edit: 2016-02-10, 14:04:59 by jpjapers »

2016-02-10, 12:34:33
Reply #1

pokoy

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It looks like archviz-only features are on the fast lane now so we probably won't see any improvement in the next time.
I fully agree though, I'd love to see some improvements here, most importantly the ability to use procedurals in a truly volumetric way.

2016-02-10, 13:30:21
Reply #2

maru

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the problem that the camera needs to be inside the volumetric lighting volume to be able to render the rays?
Actually:
-if you are rendering a scene where there is a camera and some object which is volumetric, the camera cannot be inside of that object to make the volumetric effects visible
-if you are rendering a scene with fog, you can use "global volume material" in scene settings for this
Marcin Miodek | chaos-corona.com
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2016-02-10, 14:03:58
Reply #3

Jpjapers

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@Maru sorry yes thats what i mean :). I fixed it.  I did use the global volume material at first but it seemed a little slower as my scene is dark and has a single shaft of moonlight coming from one window. Its probably not pHysically accurate to light a scene in that way but hey, Thats what CGI is for right :p  Either way has there been any improvement on them since 1.2?

Thanks :)