Hello, I'm having issues when piping a coronalightmtl into the GI Override slot of CoronaRaySwitchMtl.
It appears that the bitmap being used in the Coronalightmtl also shows up a bit in Direct visibility when theoretically it shouldnt.
The 2nd material that's piped into Reflect/Refract/Direct of the rayswitchmtl is a simple CoronaMtl with a different map in the diffuse and self illum
I was wondering if this is a type of bug or if I'm using the switchmtl incorrectly. Any advice would be appreciated. Thanks!