Hi all,
as the title said, when i call exclusionListDlg() it always opened in empty array / object list as the default. is there anyway to include some array when call exclusionListDlg().
this code i tried doesn't help at all.
for i in (for o in renderers.current.renderSelected_list do appendifunique (exclusionListDlg()) o ) do appendifunique renderers.current.renderSelected_list i
( incexc = exclusionListDlg()
for o in renderers.current.renderSelected_list do appendifunique incexc o
for i in incexc do appendifunique renderers.current.renderSelected_list i
)
although there not enough info about exclusionListDlg() in mxshelp file remembering that i need its properties too.. (just like exclude or include mode).
googling it just gives me zero, except this
http://www.scriptspot.com/3ds-max/scripts/quick-includeexclude-lights looks like something useful but i cant fully understand the codes inside to fulfill my need.
(but i think I'm not alone here, i see 3dwannab somewhere out there trying to find this :) )
thanx
-update: i know i can append the result of exclusionlistdlg() to renderSelected_list but what i need is to call exclusionlistdlg() with including the item of renderers.current.renderSelected_list first, and then i add or remove the items or change the radiobutton include/exclude then append the result to renderers.current.renderSelected_list. or in short way, i try to duplicate the exclusionlistdlg() in renderselected and mat.override.