Hi, i work in a small design team and we all work off a server with lots of ssd power. Im wondering if there is a network speed issue when rendering. Does corona and indeed max, have to grab the texture files from the server each time? or does max cache them to the hard disk when it opens the file?
It just seems that despite my machine being ridiculously beefy (2 x xeons with 2 quadro k4000's and 32gb 3000mhz ram) they run quite slow especially in the precalc phases of rendering.
Thanks
Jack
No, they load into ram or into pagefile, if you run out of memory. Each time you click Render, all renderslaves access the textures and load them in. Once the precalc phase starts it's over. No more I/O, exept saving or reading UHD Cache file.
If you stop rendering, the ram is flushed. And you will need to reread all textures next time you press render.
Meaning Long precalc phase is not an I/O issue.
Are your UHD cache settings stock?