Author Topic: 3ds max - Skip existing images  (Read 2713 times)

2016-01-12, 08:49:43

naikku

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Just a small question:
So I rendered a sequence of files and I saw one render node had made black images.
I deleted the black ones and opened max, send it again to backburner and put skip existing images.
I see from backburner monitor that it assigns about 50 images per node, as in: node1 0-50 - node2 51-100 - node3 101-150...

Is it possible to change this ~50 value? I think 5 or 10 per node would be good.
I have nodes which have different cpus and I would prefer if the faster ones would render more images.

2016-01-12, 11:31:16
Reply #1

Frood

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Hello naikku,

the amount of jobs BB assignes to a node depends on the rendertime of the previous frame(s) and is handled dynamically. I know of no option to change the balance between rendertime and assigned tasks.

But you can disable task blocking for a job completely:

While submitting a job: Advanced settings button in job asignment window -> Job Handling -> Enable task blocking
Existing job: Right mouse klick on the job in Queue Monitor (or Ctrl-J) -> Enable Blocking Tasks -> No

Good Luck!

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