Author Topic: Wrong geometry on a Reset Transform in interactive mode.  (Read 2629 times)

2016-01-12, 00:58:02

JCdeBlok

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While in interactive mode, applying a 'reset transform' (from utilities panel) on a scaled object results in a geometry mismatch between the viewport and interactive VFB, the latter has wrong scaling.

2016-01-12, 13:55:31
Reply #1

maru

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Does it go away after you refresh the interactive renderer? (restart vfb)
Marcin Miodek | chaos-corona.com
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2016-01-12, 17:31:15
Reply #2

JCdeBlok

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yep, an interactive-render restart fixes it.  And a 'collapse to edit poly' fixes it without a restart.

2016-01-12, 17:39:44
Reply #3

Ondra

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ok, I will look into ways how to fix it
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-02-05, 14:23:12
Reply #4

Ondra

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fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)