Author Topic: Cobra  (Read 4550 times)

2016-01-10, 00:26:16

AirJ

  • Active Users
  • **
  • Posts: 5
    • View Profile
Hi, this is my new job, which was created for the car competition on humster3d.com
Tools: 3ds max, Corona render, HDR Light Studio, ZBrush, Photoshop

2016-01-10, 03:49:39
Reply #1

dartofang

  • Active Users
  • **
  • Posts: 481
  • @archviztutorial
    • View Profile
that is one hell of a render.. great details man.

2016-01-18, 01:00:26
Reply #2

AirJ

  • Active Users
  • **
  • Posts: 5
    • View Profile
Continuation

2016-01-19, 08:21:35
Reply #3

iLEZ

  • Active Users
  • **
  • Posts: 108
    • View Profile
    • andersryttar.se
This looks wonderful, care to share some more tips and tricks? Any general material tips? Is the DOF in Corona or post?
I don't know why I even bother to point it out, but the wear on the tires are identical, so I assume you used a bitmap for that. :)

2016-01-19, 13:01:37
Reply #4

Edvinas

  • Active Users
  • **
  • Posts: 167
  • CGI artist with architectural background
    • View Profile
    • Bloorise
Nicely detailed. Looks very realistic.

Just for consideration, I would try playing with DOF in the first image and blur street edging bit more. Too sharp for me eye :)
® Bloorise
Website: https://bloorise.com
Behance: https://behance.com/bloorise
Contact: hello@bloorise.com

2016-01-20, 02:59:25
Reply #5

Noah45

  • Active Users
  • **
  • Posts: 437
  • press *1
    • View Profile
Baddest image of the Cobra to date. DOF works for me
Retail Illustrator  (for ever' 80's )
3DMax 2020/Corona Version: 6DB

2016-04-12, 10:29:45
Reply #6

AirJ

  • Active Users
  • **
  • Posts: 5
    • View Profile
Continuation
Cobra in studio
« Last Edit: 2016-04-12, 10:33:15 by AirJ »

2016-04-12, 12:26:50
Reply #7

JacopoGrosso

  • Active Users
  • **
  • Posts: 124
    • View Profile
    • jacopogrosso.com
Wow..a lot of details