Hey ho.
Some Comparison shots and thoughts about Innobright's Altus Denoiser.
It's a denoising tool, recently released with corona support. It promises shorter render times, by completly elimintaing noise with a smart algorithm designed for monte carlo sample renderers.
Original thread by innobright here:
https://forum.corona-renderer.com/index.php/topic,10576.msgdisclaimer: my humble opinion
tl;dr
good previz at 10+10 or even 5+5 passes. But for a good end result you need 50+50 passes, at that point you might just aswell render one 100 pass image and couple extra for the time it would take you to setup and actually filter. Corona Adaptivity to the rescue, hopefully soon.
+Magically Clears reveals a near finished image even with low passes
+GPU support, with 34secs of filter time not bad
+Way better than NeatVideo approach, some people have, as it 100% keeps edges untouched
-Texture detail blurring unavoidable, blurs shadow lines
-Requires workflow change and demands two frames to be rendered, Animation included, meaning two identical animations with differnet noise
-Typical Filtering splootches, unusable at lower passes with animation
-One more thing to buy
Summary:
It is not the magic algorithm I saw in 2011 in a paper by AGL. It's still pretty awesome for previz stills, but the workflow does change and in Animation I do see some jumping splootches produced by filtering. It DOES lose fine Texture detail, like small speculars in the wood texture. At lower passes it's unusable due to blurring the shadow lines and general sploochiness. Here the Video from 2011 by AGL and their magic filter algorithm, and Comparison shots below. IT IS the best I have ever seen for filtering that actually released, but it is still no good enough for me. At high resolution and especially for previz, this may be good. Also there is the rendering speed penelty for including all the passes, which doesnt matter for final render, since they are needed, but for previz it is noticible.
Workflow based on official Altus Corona Documentation pdf
All Filtering for 1280x720 images were performed on a fx-8350 4.5GHz + gtx 770 and always took 34 seconds.
All Default rendering settings, exept image filtering, which was set from tent to none. UHD cache was used.
Usually I do settings differently for faster sampling, like more rays, less samples, lower MSI, but in this test case, all default. Rendering 100 passes is madness if no dof or moblur is being used.
Images go as follows: Unfiltered vs filtered vs unfiltered with the next higher amount of render time