Hey,
I have a ton of Posters/Cracks/Dirt applied as "decals", meaning a texture on a plane with an alpha channel, alligned to a surface, mostly walls.
I allign those to the wall an push it a min distance from the wall, so there is no Z-fighting and deactivate shadows to remove flickering shadows/artifacts.
Problem being, that it makes the UHD cache flicker at times, as it picks up these microscopic distances.
(I cant push it further, as it creates parallax, I cant disable for those, as these are big with heavy color bleed needed from those)
Is there a correct way to do decals with corona?
I can't remap everything to composite maps, as this is imported geometry with thousounds of planes containing textures of such type.
Anyone any insights?