Author Topic: Volumetric material and ShadowCatcher Object (Alpha problem)  (Read 1872 times)

2015-12-20, 06:13:18

jigu

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Hello,

I am new to Corona Renderer. It's an amazing renderer I must say.

I am doing Mist pass render using "Corona VolumeMtl" and I have ocean geometry cached using XMesh and "ShadowCatcherMtl" is assigned to it. "ShadowCatcherMtl" is set to compositing with black color.

Now at ocean horizon, alpha gets clipped. Here how it looks in "RGB" and how alpha looks. Is there a way to correct it or is it a possible bug?

Thanks,
Regards,
Jignesh

2015-12-20, 18:04:48
Reply #1

jigu

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ok I solved the problem by adding vertical "plane" in background in further distance.