Hi Daniel,
yes, uvw laziness :- ) I have the HDRi inside VrayHDRi map, for comfortable rotating, then put inside Max Environment slot.
Ah the glass is simple convert, although it's really the same only refraction is set to Solid in objects, and Hybrid in Windows (I have thick glass in windows, double paned).
It's pure black diffuse, full refraction, full reflection (1.6 IOR).
The DOF seem to not add to render times at all, but does introduce noise that gets cleared by AA, so I've seen the advice to lower PT samples in DOF renders to speed up this.
I render over-nights, so I am not sure when it is acceptabily clear :- )
This is 3930k, not clocked, haven't run the benchmark, so you have to check the thread, there are many with same processor, and same result (5 mil rays/s) and 4 minutes ? Not sure from head.
« Last Edit: 2013-06-20, 16:12:46 by Juraj_Talcik »
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