maru: Heh... That typo was ehhm... a freudian slip i guess? Don't tell anyone :)
With mental ray I used HDRIs just to get reflections + indirect lighting. The main light source was always a photometric light(s) + skylight, rayswitchers, background blur, overrides etc... I hated doing it.
I've noticed that most of the HDRIs from ahem.. noemotion :) give very soft ambient light with little or no shadows. I'll try adding an additional corona key-light and see how it looks. Of course it takes time to set it up right so that light has correct light intensity, position so that it matches the HDRi. The other reason I haven't used them because they don't look that good with SSS. I can't clearly pin point what's wrong with them, but the scattering looks artificial, waxy always when I add them. Should I use the shadowcatcher illuminator option with them?
Thanks for the tip on the panocapture HDRi. I'll definately test out those.
I'll post some new tests from yesterday later today.
Here is a render of the glitch I'm getting with NormalMaps and CoronaLayeredMtl that I explained earlier.
