But there is a bug that is that while rendering no intensity changes are applied , color, etc in the render.
OK, so it seems that the bug was somewhere else than I thought, so that the workaround with setting post processing configuration in the render settings dialog does not work. This bug is however already fixed for the next version.
Material UI bug
When you change render resolution, you have to press arrow up/down
before you can type the number. You cannot type straight in the input box.
Do you mean the tiling width & height? This problem is present with all the spinners in the dialogs (the render settings dialog suffers from this as well). It's also on my roadmap, but thanks for reminding me of this problem. You don't need to actually click the arrows to apply the value, just moving the focus out of the spinner by clicking any other control should do the job.
Request:
Is there a way to add glossiness in the material editor to control
Blurry effect of reflection or to control range of glossiness.
Do you mean adding the possibility to set reflection/refraction glossiness maps instead of just a single value? This is planned and will be pretty simple to add. I'm waiting with these changes until I had a chance to redesign the material editor UI (add some collapsible rollouts so that it's not all so mashed up together).