With warp map I mean a map that can distort a texture based on another texture.
This is a way to add detail to an ambient occlusion or a curvature map (check
this other feature request).
As a reference you can look at the work that John Burnett has put on
github.
I know that this plugin it is free and with the source code, but I would rather have it directly in Corona because:
- it is a plugin, meaning I have to hope that someone will update it in time when a new version of 3dsmax will came out
- it is a plugin, meaning I have to hope that the render farm supports it
- it is a plugin, each person on the team needs to have the same version (?)
Another take on this subject is the
Transition node in Mari, but I still have to check what this node does.
I think that it would be useful to have a shader for detailing procedural masks.
What do think about this request?
Anyone sharing the need for this feature?