Author Topic: Warp Map (a shader for detailing procedural masks)  (Read 2146 times)

2015-12-08, 18:41:04

karnak

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With warp map I mean a map that can distort a texture based on another texture.

This is a way to add detail to an ambient occlusion or a curvature map (check this other feature request).

As a reference you can look at the work that John Burnett has put on github.
I know that this plugin it is free and with the source code, but I would rather have it directly in Corona because:
  • it is a plugin, meaning I have to hope that someone will update it in time when a new version of 3dsmax will came out
  • it is a plugin, meaning I have to hope that the render farm supports it
  • it is a plugin, each person on the team needs to have the same version (?)

Another take on this subject is the Transition node in Mari, but I still have to check what this node does.



I think that it would be useful to have a shader for detailing procedural masks.
What do think about this request?
Anyone sharing the need for this feature?
Corona Academy (May 2017)

2015-12-08, 19:01:46
Reply #1

romullus

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  • Let's move this topic, shall we?
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Already requested and declined unfortunatelly:
https://forum.corona-renderer.com/index.php/topic,4723.0.html
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-12-08, 19:27:52
Reply #2

karnak

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Apparently I am really bad in searching for already discussed topics.
Thank you for your patience.
Corona Academy (May 2017)