Author Topic: Corona Alpha 5.....Intensity Multiplier?  (Read 8549 times)

2013-06-19, 15:08:26

liberado

  • Users
  • *
  • Posts: 4
    • View Profile
in this new version, I can not find the intensity value to control exposure (Post Processing)

tutorials and documentation controls the exposure to that value

any ideas?

thanks

2013-06-19, 15:10:09
Reply #1

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
there is the exposure compensation, it is the same, only with exponential scale
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-06-19, 18:44:57
Reply #2

liberado

  • Users
  • *
  • Posts: 4
    • View Profile
there is the exposure compensation, it is the same, only with exponential scale

ok........it is the same

but after a certain limit, the picture will not change their exposure
____

for example: 

Exposure Compensation : 0.1

Highlight Compresion: 20


is exactly equal to

Exposure Compensation : 0.01

Highlight Compresion: 100

____

the image is being burned

 

thnx




2013-06-19, 19:14:55
Reply #3

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
Like in case of camera exposure compensation, you are supposed to go into negative values, so try for example -1.0 or so.

Having exposure controlled by exposure compensation parameter may be sometimes confusing as negative values are not usual in such cases, and i pointed that out to keymaster on several occasions, but he insists having it that way until photographic exposure controls ale implemented.

I usually start with value of -2.5 for exteriors.

2013-06-19, 19:56:50
Reply #4

liberado

  • Users
  • *
  • Posts: 4
    • View Profile
Like in case of camera exposure compensation, you are supposed to go into negative values, so try for example -1.0 or so.

Having exposure controlled by exposure compensation parameter may be sometimes confusing as negative values are not usual in such cases, and i pointed that out to keymaster on several occasions, but he insists having it that way until photographic exposure controls ale implemented.

I usually start with value of -2.5 for exteriors.

yea............was that

negative values!!!! for exteriors

great and thnx

2013-06-19, 20:10:30
Reply #5

liberado

  • Users
  • *
  • Posts: 4
    • View Profile
and gamma 2.2?............where is it?

2013-06-19, 20:29:17
Reply #6

kry

  • Active Users
  • **
  • Posts: 76
    • View Profile
and gamma 2.2?............where is it?
here
Sorry for my bad English (с) ecximer
http://rybakovart.com/

2013-06-19, 21:05:56
Reply #7

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
And, of course, you should NEVER EVER under ANY circumstance touch gamma value...  EVER!

NEVER EVER!

EVER!

AND FOREVER!

;)

2013-06-19, 21:16:48
Reply #8

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
and gamma 2.2?............where is it?
OT//
location of that spinner should be none of your business if you want to keep a simple, high-quality workflow :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-06-19, 22:02:50
Reply #9

ecximer

  • Active Users
  • **
  • Posts: 286
  • Scriptobot
    • View Profile
Why it is impossible to use gamma differing from 2,2?
Here example: In your opinion what it is better?



sorry for my english

2013-06-19, 22:19:19
Reply #10

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13736
  • Marcin
    • View Profile
In my opinion it's gamma 2,2.

And you can always alter it in post.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-06-19, 22:43:03
Reply #11

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Why it is impossible to use gamma differing from 2,2?
Here example: In your opinion what it is better?

It is not impossible, but the JPEG/PNG assume gamma 2.2. If you use different one, you are not doing physically plausible rendering. Of course there is the artistic licence, and only the result counts, but it is the same type of fake as ambient occlusion, disabling GI/faking it with invisible lights, etc., so I would think twice if I cannot get the desired effect in some other way ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-06-20, 08:19:05
Reply #12

ecximer

  • Active Users
  • **
  • Posts: 286
  • Scriptobot
    • View Profile
You know, before all the physical correctness are customers that principle to the bulb whole tinsel with physics - they need to sell a picture.
My employer chooses a picture with a gamma of 1.0 and I am with him in this match because it is much more closer to what I see with the eyes.
sorry for my english

2013-06-20, 11:27:14
Reply #13

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13736
  • Marcin
    • View Profile
Actually what you see with eyes is closer to gamma 2.2 and gamma 1.0 is more like an image captured by an electronic device like digital camera.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us