Author Topic: Meeting Room  (Read 6317 times)

2015-11-26, 14:20:36

pwrdesign

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Hello All!

Got a project which is a pretty simple room this time, so I can spend little time on modeling and finally spend some more time on texturing, lightning! Though I should start a WIP to get some tips from you guys, how to do a jaw dropping image!

Attaching the 2D plan that I've got as material to work with, and along that I've got the type of furniture that should be in the room.
Also attaching what I've modeled in Microstation, before switching over to 3dsmax.

I'm doing the modeling in Microstation, exporting a DWG into 3dsmax.
I'm using Microstation since I've worked with it for 20 years, and I'm pretty quick when it comes to modeling inside that software, I know that this is pretty easy to do in 3dsmax as well, but for me it takes 5 times the time.

I have one first question that's not really connected to this specific project, but it appeared now and I don't know how to make it go away.
When I start my render, and stop it, the render starts over again by itself, I click Stop in the Corona VFB window, and it restarts again, I click cancel in the render process dialog, and it restarts. I have to Stop and cancel for 6-8 times while closing the Corona VFB window, before it stops. Any idea about why it does this?
« Last Edit: 2015-11-27, 14:31:28 by pwrdesign »

2015-11-26, 14:26:58
Reply #1

maru

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I have one first question that's not really connected to this specific project, but it appeared now and I don't know how to make it go away.
When I start my render, and stop it, the render starts over again by itself, I click Stop in the Corona VFB window, and it restarts again, I click cancel in the render process dialog, and it restarts. I have to Stop and cancel for 6-8 times while closing the Corona VFB window, before it stops. Any idea about why it does this?
Maybe this?
https://coronarenderer.freshdesk.com/support/solutions/articles/5000570006
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-11-26, 14:35:53
Reply #2

pwrdesign

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Awsome, thanks! That was the issue!

2015-11-26, 14:47:40
Reply #3

pwrdesign

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In 3dsmax now, added the correct chairs and adding materials to them.
For the seats I use a fabric texture and a Opacity map, but it dos'nt look particular good, I've got an UW map, boxed, assigned to all the seats, and mapping set to real world size.

Any tips here?

I get some banding which I assume comes from the geometry?

2015-11-26, 20:48:23
Reply #4

Nekrobul

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It might be happening beacuse of the back of the chair have 2 faces insead of one and second thing that mught cause it is box UVW try to unwrap it to get better result.
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2015-11-27, 14:31:13
Reply #5

pwrdesign

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Got some better result after an unwrap, need to look into it more though.
I've added some more objects to the scene, and trying to find the correct camera angle. Also testing if DOF makes a difference.

So, final adjustments now, any tips on what to think about before the final render (that will cook during the weekend...)


2015-11-27, 14:45:16
Reply #6

pwrdesign

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Here's some alternative camera angles.

camera 2 at 1.60m height, the rest on the height as if you where sitting down.

2015-11-27, 14:54:16
Reply #7

pwrdesign

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Im searching for the realism...

I will try to create a better texture for the floor carpet, with some irregular patterns.
The lightening is a problem as well I guess, but it is a pretty booring lightening solution in a room like this.

behind the camera there is glazing and a corridor, I'll try to add some colder light from that side, assuming that we're getting some daylight from that side.

And if it clears up I'm sure it will look alot better as well ofc

What do you think?

My settings attached

2015-11-27, 15:24:36
Reply #8

maru

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Please revert to default settings. Why are you using a GIvsAA value of 2? Why are you using Corona 1.2? Can you enable the render stamp so that we can see what numbers you are getting? Thanks.

You should definitely improve your materials - most of them need at least some reflectivity. Maybe it would be a good idea to take a look at some reference photos of similar rooms. Your lighting is very contrasty. You can help that by increasing highlight compression in VFB.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-11-27, 15:31:38
Reply #9

pwrdesign

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I was testing DOF; and turned the GIvsAA down to get the dof to clear up better?

I will update corona, didnt know there was a new version out there :)

And will add some rendering stamps to next test render.

2015-11-27, 15:50:46
Reply #10

pwrdesign

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Alright, new test!

New floor material, reflectivity added to the wall materials

GIvsAA = 16 now

2015-11-27, 16:16:50
Reply #11

pwrdesign

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And some more passes!