Author Topic: [solved]glass in front of backplate  (Read 2842 times)

2015-11-25, 16:14:28

peterguthrie

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having a problem just now that hopefully is just me being stupid.

I have a backplate on a plane, with a glass balustrade in front of it. When I have the glass material as 'thin' all is fine, as soon as I untick 'thin' then my glass goes milky white.

its fine in front of corona sky btw.
« Last Edit: 2015-11-25, 17:41:19 by maru »

2015-11-25, 16:36:21
Reply #1

peterguthrie

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Fixed it,

seems 'cast shadows' being unticked in object properties of the backplate was screwing things up.

why would this be??

2015-11-25, 17:37:03
Reply #2

maru

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Because it is fake. :)

Use the rayswitch method for the backplates: https://coronarenderer.freshdesk.com/support/solutions/articles/5000515605
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-11-25, 17:39:43
Reply #3

peterguthrie

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already was using the rayswitch method.. but isnt it strange that cast shadows  being unticked makes a difference?

things like this are very useful to know for people coming from vray to corona

2015-11-25, 17:41:03
Reply #4

maru

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Oh, you unticked "cast shadows" in object's properties. Sorry, I thought it was in CoronaLightMtl's properties.

Then take a look here: https://coronarenderer.freshdesk.com/support/solutions/articles/5000516723
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-11-25, 21:25:52
Reply #5

peterguthrie

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