Author Topic: new itoosoft forest beta  (Read 3532 times)

2015-11-18, 10:12:15

peterguthrie

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2015-11-18, 12:43:04
Reply #1

atelieryork

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Wahey. This should be nice. Personally I'm going to wait until it's on a stable release, but I hope someone here can test and report back.
Alex York
Atelier York
www.atelieryork.co.uk
max 2016 sp1, corona 1.3 final, win 8.1. pro

2015-11-20, 15:29:16
Reply #2

vkiuru

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anyone tried the new edge mode that works with corona yet?

http://forum.itoosoft.com/index.php?topic=3276.0

pg

Tried it last night to solve a problem I kept having with slow rendering. The edge mode works nicely. Only downside for me was the preset library locations seem to have reset and I can't for the life of me remember where I've saved the custom presets I made so that's something to keep in mind beforehand, if you're not sure where you've stored them.

2015-11-20, 15:56:31
Reply #3

maru

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Tried it last night to solve a problem I kept having with slow rendering.
So... did it help?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-11-20, 16:10:01
Reply #4

rambambulli

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I have a different problem. Something with the new Forest Edge map.
posted it at the Itoo forum:
http://forum.itoosoft.com/index.php?topic=3307.0
They also found the problem and will sove it.

2015-11-20, 16:12:00
Reply #5

vkiuru

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I have a different problem. Something with the new Forest Edge map.
posted it at the Itoo forum:
http://forum.itoosoft.com/index.php?topic=3307.0
They also found the problem and will sove it.

I found a way around this is to load one FPs own presets, copy its material to mat.editor and since the presets have materials set up with Forest_edge in opacity channel, just copy&paste your own materials' maps over the preset materials diffuse etc slots, apply the customized preset material to your own models/forest and it works.. doesn't even take that long to set up in the end. It's still strange that applying the Forest_Edge to your own materials bugs out.

Tried it last night to solve a problem I kept having with slow rendering.
So... did it help?

Not sure yet since the problem comes and goes.. but all good for the time being.