I have two normal maps related questions.
- i know that if i overly two or more normal textures, i must normalize output. How to do that in 3ds max? Or maybe CoronaNormalTexmap does that automatically? If not, could such feature be added?
- if i overly two normal maps in max via CoronaMix or Composite nodes and feed that into CoronaNormalTexmap, render goes without warning, but as soon as i put b&w mask on one of those normal maps and try to render, Corona gives warning about incorrect input gamma. Why is that? Could it be a bug?