Author Topic: Mixing normal maps  (Read 1437 times)

2015-11-10, 15:02:18

romullus

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  • Let's move this topic, shall we?
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I have two normal maps related questions.
  • i know that if i overly two or more normal textures, i must normalize output. How to do that in 3ds max? Or maybe CoronaNormalTexmap does that automatically? If not, could such feature be added?
  • if i overly two normal maps in max via CoronaMix or Composite nodes and feed that into CoronaNormalTexmap, render goes without warning, but as soon as i put b&w mask on one of those normal maps and try to render, Corona gives warning about incorrect input gamma. Why is that? Could it be a bug?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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