Author Topic: Disabling GI reflection and bump  (Read 1260 times)

2015-11-05, 22:31:57

3di

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Is there a quick way to disable reflection and bump for the GI pass without assigning a rayswitch to each material individually? 

I have a massive scene and want to try and avoid doing it manually for each material.  I'd like to maintain the diffuse colour/map o each GI bounce though per material.