Author Topic: Night scene interior  (Read 2947 times)

2015-11-05, 17:18:09

klipanos

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Night renders, "the brick is wallpaper..."

2015-11-10, 07:16:51
Reply #1

mitviz

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alot of things are wrong here, first of all the materials, they need to have correct reflection and glossy values, maybe you need to tonne down the warmth of the lights, too yellow
Mitviz
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2015-11-10, 09:13:09
Reply #2

klipanos

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Thank's for CG!!
In which materials are you reffering? The wooden ones and the lacquered are needed to be mat.
The light it would be nice  to see it warmer...

2015-11-10, 09:20:35
Reply #3

mitviz

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i think all the materials lack something
Mitviz
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2015-11-10, 10:10:29
Reply #4

Nekrobul

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I dont know where to start.

Almost all of the textures miss the reflections. Overal lithing is very dark and yellow. You must always combine warm and cold light sources.

And you must try to keep the ceeling (if it is white) as white as it pausible on the output (i mean without yellow\red tint on it) That is what for white balance stands.
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2015-11-10, 10:33:20
Reply #5

klipanos

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Thank's for the CG Nekrobul!!
About the materials I agree, most of them wants more reflection...
but the lighting I wanted to give was an atmospheric look, that means a lot of dark areas, mostly light yellow, the ceiling is white but it takes the reflection of the lights, also the same for the walls, yellow light at night, gives that result to my opinion.
I will try it though with the white balance.