bad parts - some people were poorly integrated and some textures are low rez, car paints are inconsistent and need more work, some low poly trees and grass textures...
good part- the atmosphere is nice and i particularly would like a link to show proper ways to light the interiors of skyscraper buildings like this in corona or just generally speaking in cg. ie tried but keep getting serious noise and sometimes it doesnt feel properly lit so i have to use really high values in the light itself hoping to get it up. i noticed it looks like there are some lights either turned to face the ceiling and then set to "not visible in rendering", am i right? just to give the sense of illumination round that floor...