Author Topic: Displacement looks wrong in interactive rendering  (Read 2884 times)

2015-11-04, 08:09:49

gracelorn

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Hi guys,
I am using Corona 1.3 release.
As you can see in the attached images, the displacement looks odd in the interactive rendering window, but it renders fine. Also, I noticed that displacement precomputation (in interactive mode) doesn't use all of my 4 cores and takes quite long.


2015-11-04, 08:40:51
Reply #1

romullus

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No, it's not bug. Corona doesn't do displacement retessellation on camera movement when in interactive rendering mode, otherwise it wouldn't be interactive at all. It lacks some controls to invoke retessellation by demand, however, but this will be addressed in future, i believe.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-11-04, 12:29:48
Reply #2

gracelorn

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OK, it's good to know it's not a bug. Thanks.

2015-11-04, 12:56:32
Reply #3

PROH

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If you're using the floating IR (Corona VFB), then you can force it to recalculate the displacement by stopping and starting IR. But unfortunately ATM there's no easy way to do this in docked IR.

2015-11-06, 17:08:49
Reply #4

maru

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moving - reason: not a bug
Marcin Miodek | chaos-corona.com
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