Warning: this is an outdated build, use Alpha v6 insteadHi all Coronauts ;)
today is the public release of Corona Alpha v5. As usual, it contains all the updates and bugfixes from daily builds made in the last 3 months, fixing almost all of the bugs of v4. It is a subject to the
corona licence, and you can download it at the end of this post. The build has an installer for the first time, enjoy! ;)
While I have your attention ;) I would like to mention some important milestones in the Corona project itself before listing the new features:
- The Corona gallery on the homepage was updated with some great artworks made since the last release, you can check it
here.
- There is one exceptional project done with Corona,
The Capybara Rebellion trailer. You can read short summary about how was the Corona used in the project
here.
- Corona Standalone was published, allowing to render scenes from any 3D modeller capable of OBJ export. For inspiration see
how duber studio uses it for automatic thumbnail rendering.
- Corona API was created, and is currently being tested by developing integrated plugin for Cinema 4D.
Major new features in Alpha v5
========================
- Added support for Forest Pack Pro and Multiscatter plugins (upgrade your multiscatter version if you are getting warnings)
- Added support for IES directional light emission
- Added hybrid glass mode (both refraction and transparent shadows)
- Added option to disable reflections/refractions of a light
- Added support for normal mapping - CoronaNormalTex
- Added CoronaTexmap Render element
Bugfixes
========
- Fixed VFB freezing when using Windows 8 + Geforce 600-series
- Fixed problems with texture filtering
- Fixed CoronaLight display and selection in viewport
- Fixed crashes when using Point Caches + motion blur
- Fixed bug where renderer's subanims were not named
- Fixed problems with faceting when using strong bump mapping
- Fixed bug that caused some images to be saved cropped/black.
- Fixed excessive preprocessing times in some scenes
- Fixed bug disabling HD cache when using camera clipping
Minor improvements
==================
- Added support for multiple mapping channels for CoronaProxy
- Added support for vertex color channel
- Added support for asset tracking/repathing for CoronaProxy and CoronaLight IES files
- Added Top/Bottom Map
- Added new default gray value energy conservation algorithm
--------------------------------
I will now take a month break for SIGGRAPH, then next features to be added are distributed rendering, irradiance caching, SSS+media, and interactive rendering.
PS: Windows might pop up a message that the program did not install correctly - just ignore it.
PPS: You need to close all 3dsmax instances to succesfully install the new version.