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Hi,
found interesting bug worth investigation.
I decided to rerender old scene, and at some point noticed that during render ram usage constatly grows and end up with max crash.
I narrowed it down to 2 objects in scene. If one of the objects is hidden, then all works fine, but if they both in scene - memory leak. Even more interesting - it's depends on viewing angle, at some angles problem aren't pronounced or even not exist.
Both objects use multi/sub-object materials with corona legacy mtl, by converting to physical - problem resolved. So I started to to convert those material one by one to physical. Seems like problem in materials marked green. When I replaced legacy "mirror" with physicalmtl "mirror" (red) the RAM usage was growing so fast that I didn't have time to click Cancel. In 2 or 3 second max used all 128 Gb and crashed.
While problem can be easily solved by converting all mtl to physical I think it worth investigation as there still a lot of legacy mtl in different model libraries and old scenes.
Attached screenshot with materials and file with those 2 objects.
Problem exists in latest daily and 13 h1.