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Messages - igni

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[Max] Resolved Bugs / Re: Bump and round corners issue
« on: 2012-11-07, 17:19:56 »
it is a bug (I think I've fixed it approx. 5 times ;))
I've search around "Bug Reporting" topics and haven't found about, so create a post. Sorry if repeated)
Maybe I should ask for access to Mantis)))

[Max] Resolved Bugs / Re: Bump and round corners issue
« on: 2012-11-07, 16:56:45 »
So round corners is probably executed as a bump map, like in mentalray?
May be like that) But MR has 2 bump slot (at least in Maya). May be in CR it is not a bug but unfinished feature)

[Max] Resolved Bugs / Bump and round corners issue
« on: 2012-11-07, 16:05:42 »
When round corners active (have a non-zero numeric parameter) - a bump is disappeared. In attachment It clearly visible on brick part of object.
Exterior scene, used corona sky and corona sun. PT and HD.

From what I understand standalone renderers suck, and nobody is using them anyway
I'm using MR standalone in 3dsMax and Maya. Indigo in Sketchup. Octane (in beta-testing year ago) with scenes made by different editors. (I'm crazy program and beta-testing maniac :-D )
And i have a lot of fellows 3D-modellers and CG artist who prefer standalone rendering.
Standalone - is best choice for artist for whom not important which editors they operate. Or for studios in which work in many editors.

IMO - standalone is way to professionalism. Not suck.)))

in my opinion you would intergate corona with archicad :"P
It does not make sense. If the CR released in standalone version, then it does not matter which editor you will use. To make simple connector\exporter is much easier than integrate CR in each 3D-editor in the world. :-)
In my opinion CR should be integrated in most popular 3D-editors (3dsmax, Maya, Softimage). And for others have a connectors\exporters for standalone CR.

Gallery / Re: Farewell, my friend...
« on: 2012-10-25, 20:55:39 »
Great work! And so emotional)

Off-Topic / Re: Your OTHER renderer?
« on: 2012-10-24, 12:04:04 »
During 3 years I used vRay. But 4 years ago switched to Mentalray. So, I've working in 3dsMax and Maya  and a bit of Softimage and MR is reasonable).

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