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Messages - Remi_Tribia

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Same problem here even without any framebuffer opened nor any rendering underway.
And as the question was asked above, I use 3ds Max Bitmap because I export to GLTF, and Corona Bitmap aren't supported by the exporter yet. Though I bake lightmaps with Corona...

Doing some heavy digging here... I would appreciate this feature as well!

Next time, at least it's listed here ^^
Well while I'm at it, distributed rendering compatible with texture baking would be pretty cool too!

Same question, I would love to see metalness, roughness, and object/material ID elements...

[Max] Resolved Feature Requests / Re: Projection Modifier
« on: 2018-08-21, 17:06:07 »
Digging out some old thread...
I tried to bake some textures with projection modifier and it doesn't work as expected... everything is black, I must switch back to scanline :/

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