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Messages - ARKlm

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16
[C4D] Feature Requests / Multiply the GI
« on: 2019-06-09, 09:44:52 »
Hi,
another things could be great is to increase or decrease the GI the objects could receive or generate, with control panel inside the corona compositing tag.

thanks

17
[C4D] Feature Requests / Few things in Multipass
« on: 2019-06-09, 09:41:57 »
It will be very usefull in multipass these things:
1- The possibility to create a multiple objects and material select with one click, like in vray for cinema4d, in the multipass.
2- When you move or add flag, you have to do one by one. It could be a good idea the manage of multipass voices likes, for example, Explorer in Windows. Multiselection and move in all or add the same flags inside the same elements in one time (for example the flag "apply denoising")

18
[C4D] Resolved Bugs / Re: Alpha Channel on Glass and Mirror
« on: 2019-05-04, 08:48:21 »
Thanks, maru. In archviz it is very important this feature (the glass mask and the mask of the objects behind), it will be perfect if corona could calculate one time both masks.
thanks
bye

19
[C4D] Resolved Bugs / Re: Alpha Channel on Glass and Mirror
« on: 2019-04-27, 08:46:45 »
Ehi Corona Staff, could you please give a feedback about my problem/question above?

20
[C4D] Resolved Bugs / Re: Alpha Channel on Glass and Mirror
« on: 2019-04-23, 10:22:28 »
I think I know what he means.

Turn off the object's visibility in the glass material. (visible in masks and in the composition tag of the object you want to hide)
The best way for that is to render the masks separately, by enabling the "render only masks(disable shading)" in the CRN render settings.

Left side with these options shown enabled/disabled.

In my last two render this method doesn't work....Before yes but now not...is this a bug?
Then I tried to put alpha mode (in advanced option) white or black, but nothing...I don't have any mask of the objects behind the glass. The only way is to turn off in the render the glass, but al the object's mask behind the glass are incorrect, because they ignore completely the refraction glass.

21
[C4D] Feature Requests / Re: Object-Masks in Multipass
« on: 2019-03-30, 09:16:45 »
Ehi Render Legion Team, any news about the request above?

22
[C4D] Feature Requests / Re: Object-Masks in Multipass
« on: 2019-03-16, 11:07:46 »
Please fix this "problem" because it's important to calculate one time the render with all mask.
The only way I find is to render an image first time with unflag the "Visible in mask" on glass material. At the end calculate another render with that flag active and, in corona render option, "render only masks".
In other render engine for c4d there is an option in the specular and refracion channels called "Affect Channels" if you put on "All Channels" you have all the masks.

23
[C4D] Bug Reporting / Re: Multi Instance
« on: 2019-03-02, 17:14:24 »
Having this very same problem. Using Carbon Scatter to populate my scenes with grass and trees and Corona only renders a few of the scattered objects. Last 3 projects I had to us e 2D grass textures, sad.

there is a similar problem using Forester... If you render directly from the VFB, all the greenery disappears. If you render with the Picture Viewer and then open the VFB the greenery is in...

24
Vizoom the problem is that you can't save the cxr file, take region render etc etc... ;)

25
Thanks TomG.
It is necessary to open a scene or just open C4D and open vfb without any scene opened?

26
Thanks Artur!

Sorry about the email problems Lorenzo, we are not sure why you are not receiving those :( Sounds like all is ok as regards NANs with the latest daily build for you, but you have a new problem where a render shows normally in the PV, but the VFB is just showing black when opened. If that's correct, can I ask you to check which Multipass is being shown in the Corona VFB, does it say "Beauty" in the drop down list for that, or some other layer? (I once ran into an issue where the VFB would open and try to show a layer that it had been showing in a previous scene, but that layer didn't exist in this scene, which is why I ask). Thanks for your patience!

About the mail, no worry. I prefer to fix the corona bugs. :)
I render an image (5000px short side), press Shift+R (so it start in the C4D Picture Viewer), the Pc worked all night until he reached 10% of noise (to verify render time). The day after I looked the render and there was the image in the Picture Viewer but the Corona VFB was completely empty, like I never start a render. So I don't have any multipass.
Normally I started the render in PV because I use a plugin for the queue render that doesn't work if I use VFB.
Regards
Lorenzo

@beanzvision thanks

27
I really sorry for the angry words.
About the mail, really I don't receive it. I checked all the folders.

There is the bug about the problem vfb render/picture viewer of cinema

28

The solution to revert to last beta (that was perfectly working) is no more a possibility due that is shut down, so at the end we have a final product that is working worst that the beta one. We are sure that you are doing the best to fix those issues, and we are glad that all your users are also tester of the product, but due that is almost a month that we are facing this issue and a real solution is still not avaliable, having acces to the last beta, at least for those who bought the licences can be a great help to have a stable/working solution while Corona 4 is a fully functional and stable release.

Hope you can help us with that as you were great to deliver a such great engine for Cinema4d.


That could be a good idea!

29
Hi Lorenzo, I believe I have already replied to your support ticket, can you check?

I don't receive any mail

It was sent yesterday at 4:21pm. You had requested additional time on your license and I responded. I'd suggest double checking your mail.

I checked yet the mails twice but nothing. In spam folder too :). Could you please send me again? Thanks

30
Hi Lorenzo, I believe I have already replied to your support ticket, can you check?

I don't receive any mail

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