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Messages - zules

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46
iToo plugins work great with Corona Renderer, with some limitations, which are listed here:
FP - https://docs.itoosoft.com/forestpack/requirements
RC - https://docs.itoosoft.com/railclone/requirements
We are in touch with iToo developers, and we are planning to improve the compatibility to (at least) V-Ray level.

Good to know, really !

Thx ! :)

47
Hi there !
As Forest Pack and RailClone work really great with Vray for certain features, as certain nodes, will the Vray compatibility makes Corona fully handled by iToo Suite ?

Thanks !

48
[Max] Feature Requests / Re: Integration of Cryptomatte
« on: 2018-02-05, 12:53:37 »
Like... a lot a lot !

49
[Max] Resolved Bugs / Re: Max Crash when changing EV
« on: 2018-01-30, 11:48:19 »
Holy Molly, I didnt saw it was out ! :)

Thanks !

50
[Max] Resolved Bugs / Re: Max Crash when changing EV
« on: 2018-01-29, 20:39:18 »
Nothing more to add...

Maybe your Corona version. There was a bug prior to 1.7 hotfix 2 causing this.


Good Luck

Yes you're right, sorry !

Corona version: 1.7
Full-speed, Non-debug, MaxSDK 2016
Build timestamp: Oct 24 2017 10:47:16
Defines: Wide RGB


51
[Max] Resolved Bugs / Max Crash when changing EV
« on: 2018-01-29, 15:32:17 »
Hello,
I had a little search before posting this bug but not sure it's not already reported...

When I change the EV number of a CoronaCam (Modifier panel setting), Max crash...

Nothing more to add... just weird, and harder to get the correct exposure !

Thanks !

52
[Max] Resolved Bugs / Re: Corona version mismatch.
« on: 2017-11-11, 18:36:49 »
That's not a dummy question. I have just saved this in our internal bug tracker.
It seems that sometimes 1.7 is installed incorrectly over an old installation of 1.6.
I can imagine this could cause some other issues.
FYI, I had this happen with 1.5 and 1.6 dailies, too, not only 1.7 over 1.6. DR slaves would always report a version mismatch even if all the files were on new versions when checked manually. Not on all DR servers, though, which makes it a bit more mysterious.

Same same
Did this issue affect render nodes speed in any way?
Didn't look like it did.

53
Also :

See ND02 rendering but not rendering (0/0) compare to the other nodes.

But DRServer on the node ND02 through Remote control shows rendering status ok also...

I have exactly the same problem. Are your render nodes downloading all assets or are able to read it correctly? How long does it take nodes to start rendering?

I dont know really how long, but sometimes they do, sometimes not...

54
Also :

See ND02 rendering but not rendering (0/0) compare to the other nodes.

But DRServer on the node ND02 through Remote control shows rendering status ok also...

55
[Max] Resolved Bugs / Re: Corona version mismatch.
« on: 2017-11-09, 19:02:45 »
Try this:
1. Uninstall Corona from the Windows "Programs and Features" list
2. Restart PC
3. Install 1.7 again

Solved ! :)

Thank you for this dummy question !

56
[Max] I need help! / Re: Real Cool Alpha
« on: 2017-11-09, 16:24:14 »
Imho this was always a very poor limitation that could possibly be bypassed by introducing a pass that will act as if black override exists in the background but is at same time replaced by the actual Sky.
This would also alleviate the issue with Bloom&Glare which doesn't exist with black override. The current work-around forces you to choose and brings in ton of drawbacks. It's poor.
>>> this is typically what Alpha channel is made for no ?

The second issue than Njen writes can be bypassed if you use mask as opposed to multiplication. (So for example in Photoshop, load you image as "with alpha" option and then use that alpha as mask, not opacity).
>>> I always work with alpha as a mask, I don't even know how to use it as opacity...


57
[Max] Resolved Bugs / Re: Corona version mismatch.
« on: 2017-11-09, 16:02:44 »
On it !

58
[Max] Resolved Bugs / Re: Corona version mismatch.
« on: 2017-11-09, 11:46:36 »
I ill try that asap thank you !

59
On a lot of our render farm servers its saying waiting for render to start under slave, and under master it says rendering. It just stays like this. I've tried reinstalled corona on my computer and the render nodes. Not sure what the problem is.

I've got the same pb with some of my slave (along with https://forum.corona-renderer.com/index.php?topic=18159.0 )

60
[Max] I need help! / Re: Real Cool Alpha
« on: 2017-11-09, 11:44:41 »
And remember if you need to grade or colour correct an image with alpha, first you must unpremultiply the image, then grade, the premultiply the image, otherwise you will be colour correcting the partially transparent pixels incorrectly.

Mmm not sure to understand...

But, actually rendering on a black BG worked well, thank you !
It's not very convenient (imo) because :
- it adds a setting to get what the alpha is made usually for
- when using a black BG, it's visually disturbing while rendering to have a black sky for example (and much more to use Lightmix as a correct exposure of the sky is imo important for an overall correct exposure)
- if a client want finally to change your sky but you rendered without a black BG, you're trapped.

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