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Topics - zules

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[Max] I need help! / DR very slow, more update than passes
« on: 2020-09-23, 10:29:12 »
i'm facing a problem while setting a new node for DR.
It seems to work fine, but is very slow.

My workstation 01 is a AMD TR 2990wx @ 4ghz
The new workstation 02 is a dual xeon  ES 2698v4 @ 2ghz

While rendering, 01 makes 11 passes when 02 update 25 time and render 2 passes.

I use Pulze SM to manage this.

Usage on 02 is 95% cpu, 50% RAM...

All connected with a modem router.
Also, as you can see the name of 02 is pretty weird, I didnt put that...! Can't change it, it keeps changing back.

Any idea ? Thx !

[Max] Feature Requests / Corona Proxy Exporter
« on: 2020-04-22, 16:27:57 »
instead of opening an old topic, I prefer to create this new one... about an old subject !

The Proxy exporter feels old now in Corona 5...

It's still missing, imo, handy options to accelerate/automate the workflow :

- an auto rename for existing file : you already said you don't like chaotic renaming but it will be very useful. Mainly because it's hard to get through the names of external library and correcting the "laziness" of some modelers not naming correctly their objects (we all do ^^), and this lead us to replacing a Line 09 by another. And doing this for dozen hundreds of items can be at the opposite of corona philosophy : simplification. I found a way to avoid this by exporting proxies into a client specific folder, avoiding to mix projects together, but it also happens anyway.

- a recently used/favorite/current folder menu to save the proxies : a script, Batchloader found a nice way to handle it, with a rolling menu (and an auto rename option). We could also add folders as the RelinkBitmaps Script does, into a list.

- a proxies manipulation menu to set selected/all proxies of a scene, as the script Corona Proxies Tool from Nicolas Caplat does :

- a convert & get bitmaps options to convert recently merge items (may be in Vray as often) and check/get the right paths (cf RelinkBitmap), while exporting (same way as Corona converter).

What do you think ? Instead of using 4-6 scripts/windows, just using a single native one.

Anyway, i'm still in love with Corona, whatever you decide. But this will, imo, help a lot and avoid boring and redundant manipulation ! :)



[Max] Bug Reporting / Optix & DLL bugs
« on: 2020-04-09, 15:08:57 »
Hi there,
I got Nvidia Optix DLL bugs often and would like to know how to solve it.
I ve got it on 2 workstations, one GTX 1080 and also the other one RTX 2070 super.

Any tips ?

Thanks :)

General CG Discussion / BerconTiles (again)
« on: 2019-02-17, 20:49:30 »
i'm facing a bug with Bercontiles map into max...

I use them usually to render wooden planks on wall for cabins, but it doesnt work anymore...

Attached, 2 renders :
- an interactive one, with correct gamma random change when used with planks on multitexture attached to color 01
- then normal render, no random change, Multitexture parameters doesnt seems to have an effect on the planks.

It's the same shader, just 2 different render types.

Funny parts, the log window tell me that Bercontiles isnt working on Interactive render, but the opposite happens.

I had a look on the forum, and I got the same problems than others with bump effect or displacement not working.

Any idea ?

Coronatiles maybe ? Tiles stuff are very common on architecture and as Corona is used a lot in archviz, it will be logical and very (very) nice ! :)

See ya

[Max] I need help! / Megascan Bridge to 3dsmax & Corona
« on: 2018-04-04, 16:16:40 »
i'm having noobs trouble to import megascan model to max...

I bought 3D stuffs and exported it with the script from the Bridge in Corona & FBX...
When I import it, no shaders applied, just geometry... it' seems obvious... but I cant figure the workflow out.
Even with the video tutorial from Megascan...

Thanks to help !


[Max] I need help! / Real Snow shader
« on: 2018-03-26, 11:25:23 »
Hi !
I'm trying to re create this shader, made into Maya...

I'm working with 3DSMAX & Corona, and can't get the same result, just the step 2....

Any idea to get the 3 last steps working ? With Max procedural maps of course ;)

[Max] Bug Reporting / Frame buffer & Node rendering problem
« on: 2018-03-14, 21:21:01 »
Hello in here !
Sorry to bother you again, but i got some problems on heavy scene when rendering with Corona...

First the main machine (from which I render) doesnt start rendering while my other WS do it (as a node).
As shown on the screenshot, the node do every passes.

So, I think it lead to the VFB pb, where strips appears. As the initial pass seems to bug on my main computer, VFB shows those black marks (sorry I needed to pain some black for discretion).

I get rid of this by restarting my main computer, but not very efficient on huge scene.

This WS is a bi xeon, 64 gb and the node the same in bi xeon and 128 gb. Corona 1.7 HF 2

Thank you !

Hi there !
As Forest Pack and RailClone work really great with Vray for certain features, as certain nodes, will the Vray compatibility makes Corona fully handled by iToo Suite ?

Thanks !

[Max] Resolved Bugs / Max Crash when changing EV
« on: 2018-01-29, 15:32:17 »
I had a little search before posting this bug but not sure it's not already reported...

When I change the EV number of a CoronaCam (Modifier panel setting), Max crash...

Nothing more to add... just weird, and harder to get the correct exposure !

Thanks !

[Max] I need help! / Real Cool Alpha
« on: 2017-11-08, 18:59:52 »

i'm getting a bit crazy here as I cant never have real alpha cutout on my renders.
Whatever I try I always get an edge all around, even when using Cache>Remove Stroke (that is for me a non-solution : they shouldnt be here).

Am I the only one here getting tropuble with alpha cutout ?

Thank you !

[Max] Resolved Bugs / Corona version mismatch.
« on: 2017-11-07, 18:33:16 »
Corona version mismatch. Slave version: 1.6 (hotfix 3), Master version: 1.7
The image may come out wrong (e.g. darker or missing objects) because of this.   

I reinstalled 2 times Corona on this specific node, still the same log.

[Max] I need help! / Whole DRserver system gone
« on: 2017-10-10, 02:03:13 »
I'm facing a problem using DR with 2 WS and 4 nodes.

Actually, I just got a new WS and adding it to my network just broken everything that was well running before.

No Node can connect to the Master WS01, and they also appear sometime connecting to WS02 IP (but no License Server on it) and no more to the WS01 one...
The WS02 DRserver cant connect to the Ws01, neither the nodes... but I can access everywhere through windows and eveything ping well.

Any idea why a new installation would have broke evrything ? I'm out of idea here...

Thanks ! :)


[Max] Bug Reporting / 3DSMAX rendering exception
« on: 2017-07-04, 16:18:25 »
i'm facing a pb since some day, as you can see in the attachment.

I thought it was maybe coming from a plugin as PSD manager, as it happens at the end of the rendering, when 3DS is "cleaning" and before psd-manager compose the psd file.

But even without psd-manager, the rendering fails at the end.

Any idea ?

Thanks !

[Max] I need help! / [solved] DR nodes - various RAM usage
« on: 2017-06-14, 01:16:45 »

my render nodes dont get the same amount of data when rendering, but they are all the same...

Is it normal ? Does it influence the render time ?

Thanks ! :)

Hi there,
I'm having a trouble with an alpha RE.

The pass seems to be influenced by the mask of the blend material of the ground.
It's a common blend shader with a procedural map as a mask... nothing more.

But after opening it on PS, I get translucency on the ground...

Where does it come from ? I never had it before...

Thanks !

Jules (nemluvim Czecky French guy from EUE)

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