Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - PKonst

Pages: [1]
Gallery / CG Short - Night Racer
« on: 2018-10-19, 23:12:35 »
Hey guys! Wanted to share CG short / mobile game trailer we did for Gamemine last year:
That was the moment we switched to Corona from Vray, because such kind of shorts should be done with really limited time and resources in mind.
And we just had no extra hours for all the trials and errors with Vray setup ^_^

A bit more of additional 3D models making of here:


News / Re: Corona Renderer 1.7 for 3ds Max Daily Build
« on: 2017-07-20, 15:05:12 »
[DONE] MASSIVE speedup - less noise

What's that? :D

I wasn't able to find that thread using brief forum search, so please, stick it somewhere or feature in Helpdesk.
Because we spent day of work trying to submit jobs to Deadline / contacting both Thinkbox and Corona support without success.

Thinkbox support is sure that only Deadline 9 supports Corona 1.6+ (paid upgrade in our case)
which is not true.

Quick fix featured in this thread works like a charm even for Deadline 7.

News / Re: Corona Renderer 1.7 for 3ds Max Daily Build
« on: 2017-07-12, 23:32:13 »
If I'm not mistaken, current physical cam is partially (or solely) based on Vray's one, so there is a chance that these issues isn't completely Autodesk fault.
One of the reason of implementing that one - was wish to unify 3dsmax and vray cameras.

As I said earlier, it make sense for Corona devs to contact Autodesk and try to improve physical cam instead. Their work may be even paid (Autodesk often pays 3rd party devs for such stuff, including Boomer Labs for already implemented and wip stuff).
Also, 3dsmax devs are quite responsive during current beta cycle

News / Re: Corona Renderer 1.7 for 3ds Max Daily Build
« on: 2017-07-12, 20:19:00 »
To be fair new Physicalcam was written in co-op with Autodesk and taking into account that Ondra has access to Autodesk 3dsmax beta board it may have more sense fixing all the bugs / interop with Corona by connecting with Autodesk,
than writing new cam type.

[Max] I need help! / Re: Distributed rendering speed?
« on: 2015-05-08, 16:36:02 »
I registered on the forum for the same question and after search found unanswered thread with same question.

I'm testing Distribute rendering on local PCs and cannot understand how good is Corona scaling.

Is there any benchmarks available on the subject?


Pages: [1]