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Messages - l.croxton

Pages: [1] 2 3 ... 5
1
Hi guys

i just ported over to Max 25 and ive noticed that the edge thickness is sooooo thick - see comparison with the attached.
Does anyone know where the setting is for this? ive looked all over and cant find the solution.


EDIT - i found the solution, ive attached it.  i set the antialiasing quality to NONE.

Another question, does anyone else experiencing a slower max 25 than 24?  mine is way slower in terms of viewport navigation.


Thanks gang.

"Another question, does anyone else experiencing a slower max 25 than 24?  mine is way slower in terms of viewport navigation."

Here I was thinking how 2024 seems to have turned into a crawl in the last 6 months and if it would be better to maybe upgrade but somewhat unsurprisingly it appears these things don't actually improve in their performance ^^

2
Hey!

Just noticed what could be a bug with having Auto-Adjust on in the VFB while rendering with a mask (in this instance object include/exclude list). In this example, it appears to massively overly compensate with the exposure, so I've ended up with an overly exposed render selection.

The issue goes away when you render without the mask option but as soon as I put it on, it overly exposes the render.


3
Hi!

Sorry its taken me a while to post back on here, I had no idea that I had some responses.

Not sure if I can give the persons name who helped me out... however they were great, really helpful and very patient.

What appeared to be my particular issue was the installation of CCleaner. Apparently "optimisers" are not really optimal!

So yeah, if you're having issues that don't seem to resolve, it may be worth just checking to see if you're running something like CCleaner and just getting rid of that.

 

4
Just to add.

I've also tried reinstalling Corona as a whole, still the same problem.

I'll go ahead and email support directly and report back anything that may be of help to others.

5
Hello,

I did a quick search and I found a VRAY license fix which seems to have the similar instructions to the Corona fix that I found online... however the issue remains. Every time I restart my PC it appears that I need to re-install the license server.

This appears to have happened right around the time of the new license server download request and for when I cancelled my monthly subscription and moved over to my new annual one that I purchased.

Obviously re-installing the license server every time isn't the end of the world. I could flat out just not work and that would be far worse! However, this is not ideal.

I can not connect directly to the 124.0.01 (whatever is) page, I get a screen that tells me the server has refused my connection or it just can't simply connect.

Any ideas and suggestions welcomed.

6
Ah apologies I totally didn't see the bug reporting board. This should probably be moved if that is OK?

Thank you :)

7
So I have seemed to have come across a bug where by the diffuse input is effecting the reflection/roughness of the material.

The best way I can explain is that I am doing a stone paved flooring. I've downloaded some textures, however the the diffuse is too dark. So I apply a colour correct to lighten the texture and I noticed in the beauty pass that the grout starts to become increasingly more reflective, even though its just the standard material setup with just a diffuse texture inputted.

I then check the reflection pass and I can see the lighter the texture becomes it then directly effects the reflection value and the material starts to become more reflective in certain areas as if I have applied a texture to give that effect.

I've now tried it with the legacy material and the effect is considerably reduced but still visible to a degree.

Am I totally misunderstanding what is going on or should be happening? I thought (outside of the "metal" shader) that the reflection/roughness etc was totally separate from the diffuse input and so it should then not matter at all whatever I put into the diffuse it should not effect the reflection properties of the material?

Apologies if I have totally misunderstood what is going on at shader level, I've just never witnessed this before.

I've attached a screenshot of a region to illustrate this. The only difference between the two is the colour correct input of a 0.2 brightness and -0.4 saturation. Same sort of effect is caused when using the Linear HDR adjustment (which is what I did before originally)

8
[Max] Feature Requests / Re: The most wanted feature?
« on: 2023-11-01, 17:31:38 »
Might sound silly but a way to lock the Frame buffer (specify resolution) for when using interactive rendering, sometimes its useful to be able to interactively render at the resolution you're going to render out of but also its somewhat tedious when moving the VFB and it adjusts its size and restarts to the process all over again. 

9
[Max] Feature Requests / Re: The most wanted feature?
« on: 2023-07-23, 15:06:44 »
A little concerned there is no "Corona Fur" on the list?

Its been requested for years and its a real staple feature when creating certain fabrics, rugs etc. Is there any actual news or development being done on this? I've seen posts dating back maybe to like 2019 haha and its been responded to in a bit of a kick a bit further down the road way.




10
[Max] Feature Requests / Re: VFB - Marker/Highlighter
« on: 2023-01-11, 01:02:29 »
No definite plans yet, but this could be addressed by Chaos Cloud Collaboration, when Chaos Cloud compatibility comes along. The aim of that part of Cloud is to share images easily with clients and allow markup (it already exists, it's just compatibility with Corona that doesn't yet). Presumably marking something in this way would be for when sharing with clients or other team members anyway, right? Or you have some other use in mind for it?

Oh cool I wasn't aware of that. Yeah so essentially it would be for those applications as you say, what brought it to my mind was simply looking at the VFB and thinking "I could really do with just marking out on here the bits I need to fix and then go through them 1 by 1" I've done that before but it would be to save the image out, open it in Photoshop and then create a new layer and scribble over it.

11
[Max] Feature Requests / Re: VFB Markup Tool (AKA red pen)
« on: 2023-01-11, 00:59:47 »
Oh my apologies, will bear that in mind for the future :)

12
[Max] Feature Requests / VFB - Marker/Highlighter
« on: 2023-01-10, 21:07:07 »
Hey,

This is a feature request that was posted a while back - https://forum.corona-renderer.com/index.php?topic=26180.msg155852#msg155852

Not sure if it has been suggested since. However I just thought again I would request it. Even if its just a simple "red pen" you can just draw with and it can be toggled on and off with an overlay.

A suggestion in the other thread was Epic Pen, however I am not sure how viable it is, but just in case anyone clicks on this and needs something in the mean time, perhaps that will be useful.

13
[Max] General Discussion / Re: Corona Bump is so broken
« on: 2022-12-20, 12:34:42 »
Coming from FStorm and moving over to Corona (various reasons) I complete agree that the texture filtering/blurring as its currently defaulted too is more of hinderance than a net positive in my experience. Simply put I couldn't figure out why my renders were just looking better/sharper and then I just happened to try removing the blur and viola it was all good again. Not to say I don't use the blur in any of my renders in Corona, I tend to use it to help smooth out displacement/bump if I need them to be smoother but outside of that, I pretty much just remove filtering on anything.

Maybe a request could be made in the Corona converter that there is a "remove blur value" or "set blur to 1 or 0.1 or 0.01" ? which could also be tied to, all of scene or just selected.

14
[Max] I need help! / Re: Unable to import Cryptomatte
« on: 2022-12-14, 18:33:15 »
Hi Tom, hope you've been having a good day, if you get the chance to reply that would be awesome.

I've followed the steps even from your helpful reply to the other thread and the issue I have is that its only loading the Matte as an RGB.

Any ideas on where else I could be going wrong.

I've added the Element as normal, the matte is on Hierarchy, its saving as .cxr (Corona EXR Format), I then rename the file with the .exr extension, I get a warning from windows, I accept, I then load it into photoshop given the IO Settings you've outlined in the other thread and it still just loads it as a layer called RGB.

Totally stumped!

15
[Max] I need help! / Re: Unable to import Cryptomatte
« on: 2022-12-13, 18:33:32 »
Ah thank you!

That part worked and I can now change the file name. I'll re-run through the process to see if I can get it work. I've only just come across Cryptomatte (I honestly thought it was just an RGB channel mask....) turns out it sounds like my dream mask element! haha

Thanks again, I'll report back if I have any further issues.

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