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Messages - ozwald

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1
Thank you very much for responding, and sorry for writing here.
I didn't know if there was already the possibility of paying in that way.

2
Corona Renderer for Cinema 4D - general / MONTHLY PAYMENT
« on: 2020-05-12, 16:59:08 »
Hello team, I hope you are very well.
Due to this situation that we are going through, several projects were canceled, and the economy is slow.
I wanted to buy Corona for C4D again, I would like to know if there is any possibility of paying the license on a monthly basis, as other render engines already do.
Thank you

3
Muchas Gracias

4
thanks

Is there any place for tutorials for professionals, to reach that quality of renders?
I've always thought that tutorials are the perfect advertisement for a render engine because it shows what you can achieve

5

Hello team, I hope you are very well.
This time I am writing to you because I have a question.
It is well known that the quality that Vray gives in 3D Max is superior to Vray in C4D.
For this reason, Vray users looked for other options or do long post work, to have a similar quality.

My question is: Is there the same with Corona?
I have seen works made with Corona in 3D Max that have a superior quality without the need for a post.
With Corona in C4D can we have the same quality?

this is a job that is supposedly done in 3D Max and Corona.

https://www.youtube.com/watch?v=CLd37OSVRtY


Can this quality be achieved with C4D?

6
Hi, how are you?
I downloaded the latest version and it looks great.
Interesting the Intel Cpu AI Denoising.
I guess that does not work if you have a Ryzen processor?

7
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-06, 20:20:11 »
thanks

8
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-06, 19:12:20 »
I'm hoping the original normal map (before it was made smaller) doesn't have those JPG artefacts in it too :)

Thank you very much friend, it was what I wanted, it has really changed a lot.
Tent px1 goes much better.
About normal I do not know much, that's a pack I bought, supposedly professional at 5000px size.
About Tent px1 gives me an idea to get more details in other types of textures.

Thanks again

9
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-06, 02:00:44 »
TomG
Thank you very much, in truth, what interests me is the clarity you got, that's what I want.
The strength of the relief you used is 100%?

Your image will not get any prize but it is very valuable for many who have problems with normal maps.

Thank you

10
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-05, 21:31:59 »
hello guys thanks for being attentive, for reasons of time and that I have fallen behind with the work I have not been able to send the file since they are several products.
But!! Here I share the normal map that I am using in the glass, I pass them to a smaller size. so that if you want they can do tests.
my glass is transparent, with reflection of 1.6 and a refraction of 1.5 with green color, in the map of normal a force of 50%
Any comment will be pending

Thank you

11
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-05, 18:59:41 »
tests

12
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-05, 18:25:13 »

I do not know if the problem is because the material is glass, when giving 100% strength the normal channel, it does not look natural

13
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-05, 18:20:36 »
Here's what I do on Normals:

In the top level BUMP channel, I set the strength to 100% and in the Texture drop down menu I choose Corona>Normal.  I then Click on the thumbnail of the normal (which at this point is still a checkerboard with a ? mark.  Clicking on the thumbnail takes me into the normal properties (this is where your previous screen grab is showing).  From here I choose the file in texture and in Channels Direction I check Flip Y (green).  Your screen grabs don't show the original bump channel properties which need to be at 100% - they default to 10% and it should be a Corona>Normal texture in the Texture slot.

Is this how you are setting it up?


thanks for answering
Yes, that way I always use the normal ones, but !! I do not have strength in 100% but in 50.

14
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-05, 16:26:44 »
O M G!!!
I can not believe it!! Are you really wasting your time?
Serving customers is wasting time?
Well if not, do not answer.
It is not the first time that I see that in the Corona forums, users are treated badly just for saying that the results are not as expected with a CORONA.

The image I passed above physical and Corona is better than a thousand words.
I want to achieve the same result with Corona, it is difficult to understand ??

Well, it does not matter, I'm going to do all my work with another rendering engine and not have headaches.

Thank you for your kind attention and do not waste your time anymore than I will not lose mine either.

Thank you

15
Corona Renderer for Cinema 4D - general / Re: NORMAL MAP 2
« on: 2019-02-05, 16:04:24 »

Let's see!!! I did not come here to be scolded.
To get started on the C4D material, I put a normal cloth and I gave it strength and that's it. there the resluted.

Now I did the same with Corona and the result after waiting a conciderable time to render is not the same.
So!! what am I doing wrong? in cororona the map of normals works in a different way? .... is it so complicated to use ?.

If there is a way for the Corona to show the result of Physics, I would love to know how ..

The problem is sharpness. I want it to be clear, that if the shadows are not correct the normal one is reversed and ready, but !!! it's sharpness what I want.

Is hard to understand?? I already have two days writing and I think I do not understand.

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