Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - gandhics

Pages: [1]
1
3dsMax USD Stage object has a fallback mode which any CPU renderer can benefit when they don't have native USD rendering yet.

Basically, 3dsMax will convert USD stage object as rendermesh while rendering. Then user can use use as another way of referencing. You can even override materials.

The problem is that... when I load an USD file with Stage object and render in Corona. it shows facet result. All other CPU renderer don't have the issue. I tested with Scanline, Arnold, Final Render.

This is the render of Apple toy drummer USD file.
https://developer.apple.com/augmented-reality/quick-look/


2
3dsMax USD beta has fall back mode for Stage object.
Until Corona supports native rendering of USD Stage. This is a great way to get Stage render support for free. I tested with Corona. But, it is rendering without smoothing like the attached image.

I tested on Scanline, Arnold, FinalRender. All doesn't have this issue. Viewport also shows current smoothing.

You can download the USD file from here.
https://developer.apple.com/augmented-reality/quick-look/

3
a new #3dsMax tool from a new company.
Free for personal and commercial use.

https://renderstacks.com/




4
I want to see my render against plate.
I put the image as screen space environment map and turn on all overrides in Scene Environment rollout.
But, the render is still getting GI from env map.


Pages: [1]