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Messages - Ice_Juice

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[Max] Daily Builds / Re: Corona vs other render engines
« on: 2017-11-15, 11:00:59 »
Arnold is very slow and generally sad, but it has the total advantage over almost all other renderers, namely the light blockers and the adjustment of each component of the light separately, like the diffuse, specular, SSS, volume part of lighting.

Gallery / Re: Zhukovka House
« on: 2015-05-05, 13:53:42 »

I mean mr_lights because there have near/far attenuation & area light parameters (area shadows in corona). but corona_light it does not support it & and it is very limited
And one more - unfortunately converter doesn't convert mental ray material.

Hello, i use *v0.28_dailyBuilds and detect problems when converting lights. Standard lights is converted into corona light, but it is not very good, because in standard lights we have far/Near attenuation  and it is a very useful feature especially in terms of noise

Gallery / Re: Luitpold hall
« on: 2014-08-15, 14:47:36 »
weak work, bad idea

What about Mental ray lights converting? Very needed feature

Hi, DeadClown. does't work converting Mental Ray lights to Corona Lights, this can be done? in 0.15

News / Re: Material previews with arbitrary shapes
« on: 2014-01-07, 10:25:20 »
Keymaster, it's amazing! You are the best!

Gallery / Re: Icelandic coastal house
« on: 2013-11-21, 05:27:03 »
unbelievable, awesome!!!!!!

Gallery / Re: ondrike´s gallery
« on: 2013-10-08, 14:09:01 »
Amazing wood material!! And black paint on the lamp
Can you share this materials settings? ))

[Max] Resolved Bugs / Re: Bitmap proxy
« on: 2013-09-22, 12:04:33 »

[Max] Resolved Bugs / Bitmap proxy
« on: 2013-09-22, 11:54:38 »
Bitmap proxy

[Max] Resolved Bugs / Corona_MaterialID
« on: 2013-09-17, 11:16:10 »
Hello )
Is it possible to turn off the anti-aliasing in Corona_MaterialID render pass?
While compositing Nuke I faced the problem - while creating masks on the edges of objects the colours mingle because of the anti-aliasing and Nuke can't recognise tnis new colour, as a result the mask is reflected incorrectly on the edges

Gallery / Re: AF Cars
« on: 2013-09-15, 21:00:24 »

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